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2D Boy

Mission


Our goal is to make games that everyone can play, with gameplay nobody has seen before.


Studio Profile


2D BOY was born in October 2006, in San Francisco, California. As two guys who quit their big game industry jobs to go make their own game, 2D BOY works out of living rooms, coffee shops, public libraries, and anywhere else that has free WiFi. No office, no budget, no design documents, just a whole lot of love.

World of Goo is 2D BOY’s first game.


Developer Bios


Kyle Gabler


Kyle Gabler was one of the guys behind the Experimental Gameplay Project, as well as a former game designer and magic rapid prototyper with Maxis/EA. Space Quest IV is Kyle’s favorite game, but playing with the level editor in Duke Nukem 3D will always stick in his mind as his favorite gaming moment.


Ron Carmel


Ron Carmel was previously a game developer with EA's pogo.com. Before that, he developed visual fx software and immersive haptic simulations. When he’s not busy reminding himself that “the cake is a lie,” Ron claims his best gaming moment to be taking over the notorious 999 droid in Paradroid on the Commodore 64.

World of Goo
Experience the mysterious and beautiful World of Goo! Drag and drop animated globs of goo to create bridges and other structures to help these adorable creatures safely navigate through their world. [rated "E" for Everyone]

19.95 USD